Techie[]
Requirements:[]
Skills: Computer Use 3 ranks, Disable Device 3 ranks, either Craft (mechanical or electronic) 3 ranks
Class Features:[]
Hit Die: The Techie gains 1d6 hit points per level. The character's Con bonus applies.
Class Skills: The Techie's class skills are: Appraise (Int), Bluff (Cha), Craft (visual art, writing) (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, popular culture, streetwise, theology & philosophy) (Int), Linguistics (Int), Perform (act, dance, keyboards, percussion, sing, stand-up, stringed, wind) (Cha), and Profession (Wis), Sense Motive (Wis).
Skill Ranks per level: 8 + Int Modifier
Action Points: The Techie has an Action Pool equal to 6 + half his character level.
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special Abilites |
Defense Bonus |
Reputation Bonus |
---|---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Keen Intellect, Jury-Rig +2 | +1 | +0 |
2nd | +1 | +1 | +1 | +3 | Extreme Machine | +1 | +0 |
3rd | +1 | +1 | +1 | +3 | Bonus Feat, Mastercraft +1 | +2 | +1 |
4th | +2 | +1 | +1 | +4 | Quick Craft | +2 | +1 |
5th | +2 | +2 | +2 | +4 | Build Robot | +3 | +1 |
6th | +3 | +2 | +2 | +5 | Bonus Feat, Mastercraft +2 | +3 | +2 |
7th | +3 | +2 | +2 | +5 | Jury-Rig +4 | +4 | +2 |
8th | +4 | +3 | +3 | +6 | Robot Duet | +4 | +2 |
9th | +4 | +3 | +3 | +6 | Bonus Feat, Mastercraft +3 | +5 | +3 |
10th | +5 | +3 | +3 | +7 | Robot Symphony | +5 | +3 |
Special Abilities:[]
Keen Intellect: A Techie may treat her class levels as Smart levels for any talent for which Smart levels are used.
Jury-Rig: At 1st level a Techie gains a +2 competence bonus on Repair skills checks made to attempt temporary or jury-rigging repairs. At 7th level this bonus increases to +4.
Extreme Machine:
Bonus Feats:
Mastercraft:
Quick Craft:
Build Robot:
Robot Duet:
Robot Symphony: