A Soldier is a trained warrior, as good with a gun as he is with a knife or any other melee weapon.


Base Attack Bonus: +3

Skill: Knowledge (tactics) 3 ranks

Feat: Personal Firearms Proficiency

Class Features:Edit

Hit Die: The Soldier gains 1d10 hit points per level. The character's Con bonus applies.

Class Skills: The Soldier's class skills are Acrobatics (Dex), Demolitions (Dex), Craft (mechanical) (Int), Drive (Dex), Intimidate (Cha), Knowledge (current events, history, popular culture, tactics) (Int), Linguistics (Int), Navigate (Int), Perception (Wis), Profession (Wis), Survival (Wis), Stealth (Dex), Swim (Str)

Skill Ranks Per Level: 4 + Int modifier

Action Points: The Soldier has an Action Pool equal to 6 + half his character level.

Table: Soldier Class Abilities



Base Attack








Special Abilites





1st +1 +1 +1 +0 Weapon Focus +1 +0
2nd +2 +1 +1 +1 Weapon Specialization +1 +0
3rd +3 +2 +2 +1 Bonus Feat, Judicious Shooter +2 +1
4th +4 +2 +2 +1 Tactician +2 +1
5th +5 +3 +3 +2 Improved Critical +3 +1
6th +6 +3 +3 +2 Bonus Feat +3 +1
7th +7 +4 +4 +2 Improved Reaction +4 +2
8th +8 +4 +4 +3 Greater Weapon Specialization +4 +2
9th +9 +5 +5 +3 Bonus Feat, Greater Tactician +5 +2
10th +10 +5 +5 +3 Designated Marksman +5 +2

Special Abilities:Edit

Combat Training: Soldier levels count as Fighter levels for the purpose of determining feat eligibility.

Weapon Focus: At 1st level the Soldier gains Weapon Focus as a bonus feat.

Weapon Specialization: At 2nd level the Soldier gains Weapon Specialization as a bonus feat.

Bonus Feat: At 3rd, 6th, and 9th level a Soldier gains a bonus feat from the following list: Advanced Firearms Proficiency, Armor Proficiency (any), Brawl, Burst Fire, Cleave, Cleaving Finish, Double Tap, Exotic Firearms Proficiency, Exotic Weapon Proficiency, Far Shot, Improved Ammo Consumption, Improved Autofire, Improved Knockout Punch, Knockout Punch, Point Blank Shot, Power Attack

Judicious Shooter: At 3rd level, a Soldier learns to better manage his ammunition usage while under the stress of combat. He gains a +4 competence bonus to all ammo checks.

Tactician: At 4rd level, a Soldier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the Soldier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the Soldier possesses. Allies do not need to meet the prerequisites of these bonus feats. The Soldier can use this ability once per day per two class levels.

Improved Critical: At 5th level a Soldier gains Improved Critical as a bonus feat.

Improved Reaction: A 7th level a Soldier gains a +2 competence bonus on initiative rolls.

Greater Weapon Specialization: At 8th level a Soldier gains Greater Weapon Specialization as a bonus feat.

Greater Tactician: At 9th level, the Soldier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The Soldier can grant this feat to his allies using the Tactician ability. Using the tactician ability is now a swift action.

Designated Marksman: At 10th level when threatening a critical hit with a weapon he has applied Weapon Specialization to, he may automatically confirm the critical hit as a swift action.