Techie

Requirements:
Skills: Computer Use 3 ranks, Disable Device 3 ranks, either Craft (mechanical or electronic) 3 ranks

Class Features:
Hit Die: The Techie gains 1d6 hit points per level. The character's Con bonus applies.

Class Skills:  The Techie's class skills are: Appraise (Int), Bluff (Cha), Craft (visual art, writing) (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, popular culture, streetwise, theology & philosophy) (Int), Linguistics (Int), Perform (act, dance, keyboards, percussion, sing, stand-up, stringed, wind) (Cha), and Profession (Wis), Sense Motive (Wis).

Skill Ranks per level: 8 + Int Modifier

Action Points: The Techie has an Action Pool equal to 6 + half his character level.

Special Abilities:
Keen Intellect: A Techie may treat her class levels as Smart levels for any talent for which Smart levels are used.

Jury-Rig: At 1st level a Techie gains a +2 competence bonus on Repair skills checks made to attempt temporary or jury-rigging repairs. At 7th level this bonus increases to +4.

Extreme Machine:

Bonus Feats:

Mastercraft:

Quick Craft:

Build Robot:

Robot Duet:

Robot Symphony: