Shootist

Requirements:
Base Attack Bonus: +2

Skills: Sleight of Hand 3 ranks, Acrobatics 3 ranks

Feats: Personal Firearms Proficiency

Class Features:
Hit Die: The Shootist gains 1d10 hit points per level. The character's Con bonus applies.

Action Pool: A Shootist has an Action Pool of 5 + half his character level.

Class Skills: The Shootist's class skills and key abilities for each skills are as follows: Acrobatics (Dex), Bluff (Cha), Drive (Dex), Escape Artist (Dex), Gamble (Wis), Intimidate (Cha), Knowledge (current events, popular culture, and streetwise) (Int), Linguistics (Int), Perception (Wis), Pilot (Dex), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), and Stealth (Dex).

Skill Ranks per Level: 4 + Int Modifier

Special Abilities:
Weapon Focus: At 1st level the Shootist gains Weapon Focus as a bonus feat.

Close Combat Shot: At 2nd level the Shootist does not provoke attacks of opportunity from enemies when using a light or one-handed firearm.

Bonus Feat: At 3rd, 6th, and 9th level the Shootist gains a bonus feat from the following list: Advanced Firearms Proficiency, Burst Fire, Dead Aim, Double Tap, Far Shot, Greater Two-Weaon Fighting, Improved Autofire, Improved Two-Weapon Fighting, Precise Shot, Quick Reload, Shot on the Run, Skip Shot, Strafe, Two-Weapon Fighting.

Fast Draw: At 3rd level the Shootist gains Quickdraw as a bonus feat. Additionally, when making an initiative roll against an opponent she has been aware of for at least 1 minute, a Shootist may substitute her Sleight of Hand modifier for her normal bonus.

Defensive Position: At 4th level a Shootist learns to make better use of cover, gaining an additional +2 bonus to both Defense and Reflex saves while in concealment, cover, or full cover.

Lightning Shot: At 5th level a Shootist may make a flurry of ranged attacks with a light or one-handed firearm at the expense of accuracy. While using the Full Attack action, she may make a single extra attack at her highest base attack bonus. This attack and all other attacks until the start of her next turn suffer a -2 penalty.

Sharp-Shooting: At 7th level, a Shootist learns to score hits that others would miss due to the target's cover. If the Shootist uses a light or one-handed firearm to attack a target, the cover bonus to the target's Defense and Reflex save is reduced by 2.

Greater Weapon Focus: At 8th level, a Shootist gains Greater Weapon Focus as a bonus feat.

Deadeye Shot: At 9th level a Shootist learns to find the weak points in an enemy's armor. When using a light or one-handed firearm she may elect to spend an action point to resolve all her ranged attacks that round as ranged touch attacks.

<p data-parsoid="{"dsr":[3534,3808,0,0]}">Bullseye: At 10th level, a Shootist becomes so adept at using the firearms which she has applied the Greater Weapon Focus feat to that her attacks can deal extra damage. With a successful attack, the Shootist can elect to spend 1 action point to deal +3d6 points of damage.